Demoscene production by Andromeda Software Development presents what appears to be a continuous drawing of moving 3D objects to great effect. Video embedded below, but it is preferable to experience the PC demo:
A summer demo by ASD made for Euskal Encounter 22 (2014).
Code: Konstantinos “Navis” Pataridis Music: Sotiris “aMUSiC” Varotsis & Fotis “Leviathan” Panetsos Hand Model and Photography: Giorgos “Ch3” Cherouvim Graphics: Nikos “Amoivikos” Batalas
You can download the demo for PC (around 25MB) here
In a 200 year old building in Mexico City’s central historic district, illustrator, graphic designer and street artist Smithe brings to life scenes from another world. Downstairs from his studio, there is a cantina that still houses a bullet fired from Mexican revolutionary Pancho Villa’s gun.
The artist counts 19th-century Mexican printmaker José Guadalupe Posada and 1970s Virgil Finlay sci-fi comics as his primary influences, and has traveled extensively to paint walls, notably for an immigration-related piece in Bushwick, a mystic work completed in June for the Richmond Mural Project and a large-scale piece for the Pangeaseed Sea Walls mural project in Isla Mujeres, Mexico this past week.
Using software program Mandelbulb3D, the artist Mark J. Brady (aka Mark Jay Bee) makes fractal landscapes that look like computerized storyboards from Ridley Scott movies— but the difference is that these vast digital settings are comprised of infinitely repeating patterns, bringing viewers into an inter-dimensional space that goes way beyond the 2D fractals we’re used to.